|
|
|
|
Hi, I'm Okamoto, and I'm also from SPD. I designed the parts for the Miis in the Mii Channel.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Including myself, to the staff working at SPD, the Miyamoto-san led EAD where Nogami-san and Shiraiwa-san works, is a completely different world. We had always imagined that things in EAD were very punctual. On the other hand, the SPD where we work at, is a little different. It has a different mood. While the EAD develops big projects that take years to develop like The Legend of Zelda, we have a tendency to develop games like WarioWare: Smooth Moves, which are more impulsive and a little out of the ordinary! (laughs) At first when I was asked to show the software, I was actually worried that they might take away the entire project and claim it as their own! (laughs) However, as I was listening, it seemed like this whole thing was leading to a massive project.
|
|
|
|
|
|
|
|
Our boss sent us out saying "think of it as a part of your training!" (laughs)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|