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My name is Osako and I work in the Entertainment Analysis & Development Division. I was in charge of writing the main program for the Wii Shop Channel.
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The Gifting Feature did not enter real development until the spring of this year (2007). We decided to add the feature in the hopes of showing many of our Wii users that there are some truly fascinating games for the Virtual Console.
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I originally started worked on the Wii Shop Channel project in a support role from its inception. Even after it went live, I worked on enhancing the Wii Shop Channel experience, improving on various areas while also working on the development of the Gifting Feature.
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It was while we were adding these new search options that we began full-fledged experimentation on the Gifting Feature.
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Or what to do when you want to send a gift but the recipient already owns the game.
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Causing us to question whether or not this might become a privacy issue.
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At one point, we were asking ourselves whether or not a Mii was necessary when sending messages. It may not sound difficult at first, but the process involved some pretty complicated data management. Even so, I felt that our efforts had paid off once we were finally able to get a message to display a Mii.
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Truthfully, when we first started working on the Gifting Feature, I had some uncertainty about whether or not there would be sufficient demand for gifts. As the project took shape though, I began to feel like we had a truly exceptional product on our hands.
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I hope that users will use the Gifting Feature as an opportunity to send games that they had played when they were little…Users can send a memorable game to their friends with a message and reminding them of the times they spent playing games together.
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Footnotes:
1. Manga, or Japanese comic books, are becoming increasingly popular to read on cell phones in Japan. Cell phone users can read popular mangas from the past, and newer mangas that are created to cater specifically to the cell phone audience. |
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